I understand completely about the exchanges and I think I can say that also for the steps! It's standard that items of resale value outweigh their product in value. I was mostly pointing out the gap in the finished product since some were made with rarer items but finished being worth an uncommon, if that makes sense. I know we're not supposed to look at it from a minmax money grind perspective, it was just confusing to me (personally) that the shop's most expensive items are the backgrounds and nothing we craft really even came close. I'm fully of the opinion that rarer items should be a mg loss in crafting because their usefulness is of more value.
Essentially my logic was: oh this recipe wants 10000 mg I've got lots of good materials maybe I can craft them to be worth a lil more! (As in commons to uncommons or commons to common where it might have been noticeable). Oop, never mind. I'm now a fish salesman. Fresh eel! Caught this morning from farmer Jensen's ditches xD
Xialthia
I understand completely about the exchanges and I think I can say that also for the steps! It's standard that items of resale value outweigh their product in value. I was mostly pointing out the gap in the finished product since some were made with rarer items but finished being worth an uncommon, if that makes sense. I know we're not supposed to look at it from a minmax money grind perspective, it was just confusing to me (personally) that the shop's most expensive items are the backgrounds and nothing we craft really even came close. I'm fully of the opinion that rarer items should be a mg loss in crafting because their usefulness is of more value. Essentially my logic was: oh this recipe wants 10000 mg I've got lots of good materials maybe I can craft them to be worth a lil more! (As in commons to uncommons or commons to common where it might have been noticeable). Oop, never mind. I'm now a fish salesman. Fresh eel! Caught this morning from farmer Jensen's ditches xD
2023-07-20 12:50:24
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Likes